AcresCrops.h#
Acres/Source/Acres/AcresCrops.h Generated
Name#
Name used in fields.json land_cover, menu overrides, actor tags and farm.json "crops".
FromName#
Kind for a crop name, or -1 if it is not a crop.
Cover#
Cover code of a crop kind.
IsFieldCover#
True for bare and cropped field cover (the cells whose crop the menu can change and that crust when bare).
PatchPrefix#
Prefix of the patch meshes, /Game/ACRE/Vegetation/Meshes/<prefix><variant>/... (variants 0-2).
PatchMeshPath#
Path of a crop patch mesh variant.
HeadlandM#
Headland left unplanted around a generated field, m (vegetation.json: corn 1.8, soybean 1.3).